Saul Ceniceros 2024
BFA Game and Entertainment Design
Hello, my name is Saul Ceniceros, and I am a Houdini FX artist and Compositor. I specialize
in pre-rendered simulations and real-time FX, but I am also proficient with most 3D
Pipelines, from modeling to compositing. Due to being a prior Computer Engineering
student and prior Staff Sergeant in the U.S. Air Force, I lean more toward the technical
arts. I am knowledgeable in several programming languages such as C++, C#, Python,
and VEX, and my primary software are Houdini, Maya, Unreal Engine 5, and Nuke.
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