![The False Hydra](/about/our-work/annual-exhibition/2024/ashton-scott/images/img_3465-1500.webp)
![Beelzebub Creature Turnaround](/about/our-work/annual-exhibition/2024/ashton-scott/images/bpb_pg3-copy-1500.webp)
![Belphegor Creature Turnaround](/about/our-work/annual-exhibition/2024/ashton-scott/images/bpb_pg4-copy-1500.webp)
![Lilith Character Turnaround](/about/our-work/annual-exhibition/2024/ashton-scott/images/bpb_pg4-1500.webp)
![Aamon Character Turnaround](/about/our-work/annual-exhibition/2024/ashton-scott/images/ashtonscott_pg16-copy-1500.webp)
![Journey to the Arena](/about/our-work/annual-exhibition/2024/ashton-scott/images/img_4021-1-1500.webp)
![Portal to the Next Ring](/about/our-work/annual-exhibition/2024/ashton-scott/images/img_4002-1500.webp)
![Beelzebub's Hive](/about/our-work/annual-exhibition/2024/ashton-scott/images/img_4040-1500.webp)
![Belphegor's Abyss](/about/our-work/annual-exhibition/2024/ashton-scott/images/img_4023-1500.webp)
![Ashton Scott](/about/our-work/annual-exhibition/2024/ashton-scott/images/moi-350.webp)
Ashton Scott 2024
BFA Game and Entertainment Design
Hello! I am Ashton Scott, a 2D concept and visual development artist based in LA.
I am driven by character & creature design and overall worldbuilding in the fantasy
and horror genres. Often, I touch on dark themes and draw much of my artistic inspiration
from RPG games such as Dungeons and Dragons as a creative outlet for storytelling.
Throughout my senior year at Otis, I've worked on concept art for my project "The
Gates of Humanity," an idea for a fantasy-action RPG in the Rings of Hell. Programs
I use include Photoshop, Illustrator, Procreate, Maya, and After Effects.
Email Ashton Scott
Visit Ashton Scott's External Portfolio