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Events
  • Patrons Circle Tour

    May 30| Special Event
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    Otis' Patrons Circle Tour of Downtown L.A.!

    Discover how the creative economy is transforming downtown Los Angeles.  Studios and galleries continue to move to the heart of our city and into areas that were off the beaten path just a year ago. Otis Patrons Circle members will enjoy an Otis-inspired tour of downtown L.A.'s vibrant scene.  

    Tour includes:
    Visit to Kent Twitchell's ('77 MFA) new studio, followed by a short ride to see a few of his downtown murals

    Inside peek of Cynthia Vincent's ('88 Fashion Design) fashion design studio

  • Design Week 2015

    Jun 21| Special Event
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    OTIS’ MFA GRAPHIC DESIGN PROGRAM HOSTS:

    I AM THE CITY

    Design Week
    June 21-27, 2015

     

    VISITING ARTISTS

    Field Experiments: Benjamin Harrison Bryant, New York and Paul Marcus Fuog, Melbourne and Karim Charlebois-Zariffa, Quebec/NYC www.field-experiments.com

  • Bolsky

    Jun 27| Exhibition
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    Image: Erin Watson, Sausage, 2014, Inkjet print, 20 x 30 inches


    The Nature of Personal Reality

    June 27 – September 1, 2015
    Opening Reception: Saturday, June 27, 4-6pm
     

  • Opening Reception

    Jun 27| Special Event
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    Image: Erin Watson, Sausage, 2014, Inkjet print, 20 x 30 inches


    The Nature of Personal Reality

    Opening Reception: Saturday, June 27, 4-6pm

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Digital Media

Advanced 3D Animation

Bringing a character to life implies more than simply making an object move. Expression, gesture, appearance, and reaction/response are all determined by personality and psychology. This course examines the traditional skills 2D animators have long used to create life-like characters, and reveals the computer-generated techniques that are available today.

3D Modeling and Animation

Having learned the basics, students now explore methods that give life to the models they create or adapt from the College’s extensive library. Animators and modelers learn about the uses and constraints applicable to 3D in films, television, and video games.

Media in Motion III/IV

The art and design of motion graphics is investigated in depth. Students explore the world of broadcast design, and the use of motion graphics for a variety of purposes.

Sophomore Studio Electives

 

Students select 2 units in the Fall Semester and 2 units in the Spring Semester.

 

Students may select from a wide range of studio elective courses listed below:

 

Drawing Fantastic: The Creative Figure

DGMD 230    2 credits

Los Angeles’ top models are presented in dynamic poses. The sessions are theme oriented with an emphasis on story and action

 

Drawing the Fantastic for Films and Video

DGMD231    2 credits

Concept Development & Creativity

Students learn to apply research, critical analysis, brainstorming and improvisational techniques in order to create ideas for effective storytelling and communication, through motion graphics and animation.

Type and Design Fundamentals

Students learn to use typography effectively as a design element and how to control the details of its use, both hallmarks of good designers. Design principles learned in the foundation year are reviewed as knowledge and experience in this area is extended.

This course may be susbstituted with Drawing the Fantastic for Films & TV (DGMD230)

Drawing the Fantastic for Films & TV

Los Angeles’ top models are presented in dynamic poses. The sessions are theme oriented with an emphasis on story and action.

This course may be substituted with Type and Design Fundamentals (DGMD340)

Studio Visits

Students research and visit various video game developers, special effects houses, post-production facilities, film and TV Studios, independent design houses, and freelancers, as an exposure to the positions available in the industry and the different cultures of these companies.

Perspectives in Stories, Technologies & Design

Lectures explore all aspects of design, technology, and the nature of the industries utilizing digital media, as well as an introduction to the occupations involved in these fields.

Basic 3–D for Storytellers

Introduces students to 3D animation. Students begin to learn about space and the principles of animation. They then proceed to 3D computer animation, with special emphasis on its use to communicate stories for film, television, and video games.

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