Events
  • Tim Walsh, is the inventor of the board game Blurt!, which sold more than a milion copies. Tim has lincesned toy and game concepts to Hasbro, Mattel, Brio, Educational Insights, Imagine Entertaiment, and others. Be inspired and entertained by the stories behind the creation of blockbuster toys and games.

     

  • James Hannaham

    Jan 25| Lectures
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    James Hannaham is the author of the novels Delicious Foods, which won the 2016 PEN/Faulkner Award, and God Says No, a Stonewall Honor Book and a Lambda Literary Award finalist.

  • Opening Reception and Acoustic Event: “Tuning the Room” lead by Gregory Lenczycki and Ken Goerres. Gastronomic tuning tastings and elixirs provided by Eden Batki.
     

  • The measure and alterations of Craycroft’s “room tuning” are framed in relation to its setting within the art gallery of an art school. In the wake of the U.S. presidential election, and in anticipation of the exhibition runtime falling during the first months of the new administration, Tuning the Room is a proposal to pay attention to the role that art and art education play in how voices are heard.

  • Robin Coste Lewis won the National Book Award for Voyage of the Sable Venus. Her writing has appeared in The Massachusetts Review, Callaloo, The Harvard Gay & Lesbian Review, Transition: Women in Literary Arts, VIDA, Phantom Limb, and Lambda Literary Review. She has taught at Wheaton, Hunter, Hampshire, and the NYU Low-Residency MFA in Paris. Lewis is a fellow of Cave Canem and of the Los Angeles Institute for the Humanities, as well as a Provost’s Fellow in Poetry and Visual Studies at USC.

  • Artist Anna Craycroft, of the current exhibition Tuning the Room in Ben Maltz Gallery, in discussion with artist and curator Micah Silver.

  • Solmaz Sharif

    Mar 01| Lectures
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    Solmaz Sharif’s first collection, Look, was recently published by Graywolf Press and is a 2016 National Book Award finalist. Her poetry has appeared in the New Republic, Granta, Poetry, and other journals. Her first collection, Look, was recently published by Graywolf Press. A former Stegner Fellow, she is currently a lecturer at Stanford University and lives in the Bay Area.

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Digital Media

Digital Media students learn to communicate and tell stories through art, motion, and design.

In Digital Media, students learn to tell compelling stories through Animation, Game & Entertainment Design, and Motion Design. Otis students acquire real-world skills from leading designers, artists, and entrepreneurs. With a fundamental understanding of digital tools and their creative applications, graduates meet the demands of a diverse and expanding job market in visual storytelling for film, television, video games, apps, and the Web. Recent employers include Pixar, Disney, DreamWorks, WETA, ILM, Sony Imageworks, Nickelodeon, Electronic Arts, Blind, Brand New School, Imaginary Forces, Troika, Zoic, Sony Online Entertainment, and Blizzard.

Learn more about degrees offered by Otis in our view book, open with Page Viewer or Download (PDF).

ANIMATION

Animation students bring characters and stories to life through the magic of computer animation. Using a wide variety of techniques, from traditional 2-D animation to 3-D computer-generated imagery (CGI), students learn to develop narratives that evoke emotion and create the illusion of movement. Special emphasis is placed on storytelling, character design, and acting, as well as traditional drawing skills and business acumen. Animation Career Magazine named us a top animation program in the West.

 
MOTION DESIGN

Motion Design combines typography, graphics, filmmaking, video, images, and sound to communicate ideas. Dynamic visuals for commercials, title design for feature films, TV shows, and websites, and the new and growing field of motion sequences in films and games—all are examples of Motion Design, in which students develop arresting time-based visual imagery that can be applied in a wide range of entertainment fields.

 

GAME & ENTERTAINMENT DESIGN

In Game & Entertainment Design, students learn to create the visual elements for games, apps, feature films, and other entertainment platforms. Students develop their skills in concept art and visual development, learning the principles and processes involved in creating the first visual representations of characters, environments, and props for films and games. Students also develop the skills to design the gameplay, environment, storyline, and characters of interactive games, apps, and websites. Using the most advanced CGI technologies, students acquire the techniques to create stunning visual effects for films, commercials, and videos.