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Events
  • Composer Kubilay Üner offers a reactive experience with a live presentation of a new composition made in response to the exhibition Angie Bray: Shhhh. The performance will be interspersed with conversation between Üner and Bray.

  • Kathryn Andrews gets some of her best ideas driving around Los Angeles, where the visual contradictions she sees every day find their way into her art. Andrews, who is originally from Mobile, Alabama, is known for the commonplace objects she fabricates from highly polished and painted metal, into which she incorporates inexpensive or borrowed finds, including rented Hollywood props.

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    Los Angeles Premiere Screening of 

    The State of Creativity

    A Look into the Otis Report on the Creative Economy

    Otis College of Art and Design is pleased to announce the formation of a media partnership with KCETLink. The partnership will bring the 2014 Otis Report on the Creative Economy of the Los Angeles Region and the State of California into the digital age through an interactive, multi-platform presentation developed by, and for, KCETLink’s award-winning arts and culture series, Artbound.

  • Angie Bray is something of a Renaissance woman with a wide range of artistic abilities and interests encouraged and enriched by her upbringing and her liberal arts education. She spent her childhood in the countryside outside Philadelphia where she attended a girls’ school that emphasized music, drama, and art in addition to academics. She studied at La Sorbonne in Paris and earned a Bachelor of Arts from Sarah Lawrence College in New York, followed by a Masters in Education from Harvard University in Massachusetts.

  • Sean Cully

    Bolsky Gallery

    Otis College of Art and Design

    9045 Lincoln Boulevard, Los Angeles, CA 90045
    (310) 846-2614

     

  • Orange County Premiere Screening of 

    The State of Creativity

    A Look into the Otis Report on the Creative Economy

    Otis College of Art and Design is pleased to announce the formation of a media partnership with KCETLink. The partnership will bring the 2014 Otis Report on the Creative Economy of the Los Angeles Region and the State of California into the digital age through an interactive, multi-platform presentation developed by, and for, KCETLink’s award-winning arts and culture series, Artbound.

  • Closing reception for exhibition Angie Bray: Shhhh

O-Tube

Digital Media

Digital Media students learn to communicate and tell stories through art, motion, and design.

In Digital Media, students learn to tell compelling stories through Animation, Game & Entertainment Design, and Motion Design. Otis students acquire real-world skills from leading designers, artists, and entrepreneurs. With a fundamental understanding of digital tools and their creative applications, graduates meet the demands of a diverse and expanding job market in visual storytelling for film, television, video games, apps, and the Web. Recent employers include Pixar, Disney, DreamWorks, WETA, ILM, Sony Imageworks, Nickelodeon, Electronic Arts, Blind, Brand New School, Imaginary Forces, Troika, Zoic, Sony Online Entertainment, and Blizzard.

Learn more about degrees offered by Otis in our view book, open with Page Viewer or Download (PDF).

ANIMATION

Animation students bring characters and stories to life through the magic of computer animation. Using a wide variety of techniques, from traditional 2-D animation to 3-D computer-generated imagery (CGI), students learn to develop narratives that evoke emotion and create the illusion of movement. Special emphasis is placed on storytelling, character design, and acting, as well as traditional drawing skills and business acumen. Animation Career Magazine named us a top animation program in the West.

 
MOTION DESIGN

Motion Design combines typography, graphics, filmmaking, video, images, and sound to communicate ideas. Dynamic visuals for commercials, title design for feature films, TV shows, and websites, and the new and growing field of motion sequences in films and games—all are examples of Motion Design, in which students develop arresting time-based visual imagery that can be applied in a wide range of entertainment fields.

 

GAME & ENTERTAINMENT DESIGN

In Game & Entertainment Design, students learn to create the visual elements for games, apps, feature films, and other entertainment platforms. Students develop their skills in concept art and visual development, learning the principles and processes involved in creating the first visual representations of characters, environments, and props for films and games. Students also develop the skills to design the gameplay, environment, storyline, and characters of interactive games, apps, and websites. Using the most advanced CGI technologies, students acquire the techniques to create stunning visual effects for films, commercials, and videos.