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  • Otis Fine Arts hosts a Visiting Artist lecture series featuring John Houck, a Los Angeles-based artist. Read more about him here.
    Contact: Soo Kim, skim@otis.edu
  • Jesse Benson (b. 1978) is an artist based in Los Angeles. Benson's complex practice is driven by the perversion of roles and representation that characterize his generational moment. In obsessively "skillful" objects like the Bureau Paintings, Catalog Page Paintings, Future Sculptures, and Repaintings, Benson constantly questions the authenticity of the document, the function of style, and the value of both art and artist. Benson is equally committed to a curatorial/organizational practice that openly overlaps and inspires his object production.

  • The Architecture/Landscape/Interiors Department at OTIS College of Art and Design is pleased to announce a lecture by Nick SeierupPrincipal | Design Director of Perkins+Will, Los Angeles, on Thursday, December 3, 2015.


  • Marisa Silver is the author most recently of the New York Times bestselling novel Mary Coin. Her other books include the novels No Direction Home and The God of War (a finalist for a Los Angeles Times Book Prize), as well as two story collections, Babe in Paradise and Alone with You. Her work has appeared in The New Yorker and been included in many anthologies, including The Best American Short Stories and The O. Henry Prize Stories. Silver lives in Los Angeles.

  • Jesse Lerner is a filmmaker based in Los Angeles.  His short films Natives (1991, with Scott Sterling), T.S.H. (2004) and Magnavoz (2006) and the feature-length experimental documentaries Frontierland/Fronterilandia (1995, with Rubén Ortiz-Torres), Ruins (1999) The American Egypt (2001), Atomic Sublime (2010) and The Absent Stone (2013, with Sandra Rozental) have won numerous prizes at film festivals in the United States, Latin America and Japan.

  • Otis faculty member Dana Berman Duff will present a program of short 16mm and digital films in her "Catalogue" series.

  • Performing the Grid is an exhibition that brings together an intergenerational group of artists and cultural producers that utilize the grid as a performative strategy to examine, challenge and position philosophical, political, social, domestic, corporeal, and mythical perspectives. Rosalind Kraus famously wrote that the grid “functions to declare the modernity of modern art” in her 1979 essay, Grids.


Digital Media

Digital Media students learn to communicate and tell stories through art, motion, and design.

In Digital Media, students learn to tell compelling stories through Animation, Game & Entertainment Design, and Motion Design. Otis students acquire real-world skills from leading designers, artists, and entrepreneurs. With a fundamental understanding of digital tools and their creative applications, graduates meet the demands of a diverse and expanding job market in visual storytelling for film, television, video games, apps, and the Web. Recent employers include Pixar, Disney, DreamWorks, WETA, ILM, Sony Imageworks, Nickelodeon, Electronic Arts, Blind, Brand New School, Imaginary Forces, Troika, Zoic, Sony Online Entertainment, and Blizzard.

Learn more about degrees offered by Otis in our view book, open with Page Viewer or Download (PDF).


Animation students bring characters and stories to life through the magic of computer animation. Using a wide variety of techniques, from traditional 2-D animation to 3-D computer-generated imagery (CGI), students learn to develop narratives that evoke emotion and create the illusion of movement. Special emphasis is placed on storytelling, character design, and acting, as well as traditional drawing skills and business acumen. Animation Career Magazine named us a top animation program in the West.


Motion Design combines typography, graphics, filmmaking, video, images, and sound to communicate ideas. Dynamic visuals for commercials, title design for feature films, TV shows, and websites, and the new and growing field of motion sequences in films and games—all are examples of Motion Design, in which students develop arresting time-based visual imagery that can be applied in a wide range of entertainment fields.



In Game & Entertainment Design, students learn to create the visual elements for games, apps, feature films, and other entertainment platforms. Students develop their skills in concept art and visual development, learning the principles and processes involved in creating the first visual representations of characters, environments, and props for films and games. Students also develop the skills to design the gameplay, environment, storyline, and characters of interactive games, apps, and websites. Using the most advanced CGI technologies, students acquire the techniques to create stunning visual effects for films, commercials, and videos.