Events
  • "In publishers’ terms, Shock and Awe – a hefty, intellectual book about glam rock – is timely." - Jude Rogers, The Guardian

  • Solmaz Sharif

    Mar 01| Lectures
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    Solmaz Sharif’s first collection, Look, was recently published by Graywolf Press and is a 2016 National Book Award finalist. Her poetry has appeared in the New Republic, Granta, Poetry, and other journals. Her first collection, Look, was recently published by Graywolf Press. A former Stegner Fellow, she is currently a lecturer at Stanford University and lives in the Bay Area.

  • Richard Shelton Director of Creative Action an Integrated Learning Program, Otis College of Art and Design. For the past twenty years, Rich has been active working with community organizations such as: Junior Blind, The Republic of Palau, Homeboy Industries, Urban Compass in Watts, The Getty, Los Angeles Poverty Department, the Minnesota State and Federal Correction Facilities; Film in the Cities (video in the schools, animation with non-verbal students, conducting video workshops on Cass Lake/Leech Lake Ban of Ojibwe Native American Reservation); Open Arms; and Upward Bound.

  • Join us on Thursday, March 2nd for an evening of conversation and exploration! Connect with fellow alumni, see friends, tour our new buildings, and meet President Ferguson at this Alumni Night reception. It will be a casual and fun evening and we hope you can join us. 

    The evening includes:

    A beer and wine reception 

    Introduction of the new Director of Alumni Relations Phil Scanlon

    Campus tour and Visits to the Anna Craycroft exhibit at the Ben Maltz Gallery and Millard Sheets Library

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  • Brendan Folwer was born 1978, Berkeley, California and lives and works in Los Angeles. His solo exhibitions include New Portraits (2017), Richard Telles Fine Art, Los Angeles, Portraits (2016), Mathew, New York and New Pictures, Six Sampler Works, and Benches (2015), Richard Telles Fine Art, Los Angeles.

  • One of two "Show and Tell" hands-on book events held inside the exhibition Tuning the Room in the Ben Maltz Gallery, featuring selections from the highly regarded Millard Sheets Library Artists’ Books Collection.

     

  • Paul Lisicky

    Mar 08| Lectures
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    Paul Lisicky’s memoirs include The Narrow Door, a New York Times Editors' Choice, and Famous Builder. He is the author of a collection of short prose entitled Unbuilt Projects, and the novels The Burning House, and Lawnboy.

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Digital Media

Digital Media students learn to communicate and tell stories through art, motion, and design.

In Digital Media, students learn to tell compelling stories through Animation, Game & Entertainment Design, and Motion Design. Otis students acquire real-world skills from leading designers, artists, and entrepreneurs. With a fundamental understanding of digital tools and their creative applications, graduates meet the demands of a diverse and expanding job market in visual storytelling for film, television, video games, apps, and the Web. Recent employers include Pixar, Disney, DreamWorks, WETA, ILM, Sony Imageworks, Nickelodeon, Electronic Arts, Blind, Brand New School, Imaginary Forces, Troika, Zoic, Sony Online Entertainment, and Blizzard.

Learn more about degrees offered by Otis in our view book, open with Page Viewer or Download (PDF).

ANIMATION

Animation students bring characters and stories to life through the magic of computer animation. Using a wide variety of techniques, from traditional 2-D animation to 3-D computer-generated imagery (CGI), students learn to develop narratives that evoke emotion and create the illusion of movement. Special emphasis is placed on storytelling, character design, and acting, as well as traditional drawing skills and business acumen. Animation Career Magazine named us a top animation program in the West.

 
MOTION DESIGN

Motion Design combines typography, graphics, filmmaking, video, images, and sound to communicate ideas. Dynamic visuals for commercials, title design for feature films, TV shows, and websites, and the new and growing field of motion sequences in films and games—all are examples of Motion Design, in which students develop arresting time-based visual imagery that can be applied in a wide range of entertainment fields.

 

GAME & ENTERTAINMENT DESIGN

In Game & Entertainment Design, students learn to create the visual elements for games, apps, feature films, and other entertainment platforms. Students develop their skills in concept art and visual development, learning the principles and processes involved in creating the first visual representations of characters, environments, and props for films and games. Students also develop the skills to design the gameplay, environment, storyline, and characters of interactive games, apps, and websites. Using the most advanced CGI technologies, students acquire the techniques to create stunning visual effects for films, commercials, and videos.