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  • Adam Linder is a choreographer based between Berlin and Los Angeles, working both in theatre and visual art contexts. He has been developing a dance based  format he calls Choreographic Services since 2013. This aspect of his work is focused on underscoring real time and economic conditions that are integral to the discipline of  choreography. At Otis Linder will introduce this format both conceptually and practically, discussing why 'servicing' is the relevant way for his work to publicly engage.  




    SCREENING AND CONVERSATION with Margaret Prescod, Founder, Black Coalition Fighting Back Serial Murders and host of “Sojourner Truth” on Pacifica Radio’s KPFK.
    Nana Gyamfi, Lawyer-Black Lives Matter, Black Coalition Fighting Back Serial Murders.

  • Otis Fine Arts hosts a Visiting Artist lecture series featuring Oliver Payne, a Los Angeles-based artist. Read more about him here.
    Contact: Soo Kim, skim@otis.edu
  • Kimberli Meyer trained as an architect and an artist, and has been the director of the MAK Center for Art and Architecture at the Schindler House in West Hollywood since 2002. She has initiated and curated many programs there, including the exhibitions How Many Billboards?

  • Industry Spotlight

    Oct 15| Special Event
    An advertising creative director for more than 25 years, Otis alumnus Josh Weltman was the Mad Men co-producer responsible for Don Draper's credibility as an advertising genius.
    Join us for a behind-the-scenes look at the hit series, plus hear key insights from Weltman's new book Seducing Strangers: How to Get People to Buy What You're Selling.
    October 15, 6:30 - 9:30 pm
  • Otis Fine Arts hosts a Visiting Artist lecture series featuring Yutaka Makino. He lives and works in Berlin.  Read more about him here.
    Contact: Soo Kim, skim@otis.edu
  • Susan Choi’s first novel, The Foreign Student, won the Asian-American Literary Award for fiction, and her second novel, American Woman, was a finalist for the 2004 Pulitzer Prize. Her most recent novel, A Person of Interest, was a finalist for the 2009 PEN/Faulkner Award. With David Remnick she co-edited the anthology Wonderful Town: New York Stories from The New Yorker. A recipient of fellowships from the NEA and the Guggenheim Foundation, and in 2010, the inaugural winner of the PEN/W.G. Sebald Award, Choi lives in Brooklyn.


Digital Media

Digital Media students learn to communicate and tell stories through art, motion, and design.

In Digital Media, students learn to tell compelling stories through Animation, Game & Entertainment Design, and Motion Design. Otis students acquire real-world skills from leading designers, artists, and entrepreneurs. With a fundamental understanding of digital tools and their creative applications, graduates meet the demands of a diverse and expanding job market in visual storytelling for film, television, video games, apps, and the Web. Recent employers include Pixar, Disney, DreamWorks, WETA, ILM, Sony Imageworks, Nickelodeon, Electronic Arts, Blind, Brand New School, Imaginary Forces, Troika, Zoic, Sony Online Entertainment, and Blizzard.

Learn more about degrees offered by Otis in our view book, open with Page Viewer or Download (PDF).


Animation students bring characters and stories to life through the magic of computer animation. Using a wide variety of techniques, from traditional 2-D animation to 3-D computer-generated imagery (CGI), students learn to develop narratives that evoke emotion and create the illusion of movement. Special emphasis is placed on storytelling, character design, and acting, as well as traditional drawing skills and business acumen. Animation Career Magazine named us a top animation program in the West.


Motion Design combines typography, graphics, filmmaking, video, images, and sound to communicate ideas. Dynamic visuals for commercials, title design for feature films, TV shows, and websites, and the new and growing field of motion sequences in films and games—all are examples of Motion Design, in which students develop arresting time-based visual imagery that can be applied in a wide range of entertainment fields.



In Game & Entertainment Design, students learn to create the visual elements for games, apps, feature films, and other entertainment platforms. Students develop their skills in concept art and visual development, learning the principles and processes involved in creating the first visual representations of characters, environments, and props for films and games. Students also develop the skills to design the gameplay, environment, storyline, and characters of interactive games, apps, and websites. Using the most advanced CGI technologies, students acquire the techniques to create stunning visual effects for films, commercials, and videos.