Events
  • Daniel Mendel-Black has exhibited widely in the U.S. and abroad. Recent shows include Pretty Lips Are Red at China Art Objects Galleries in Los Angeles, and André Butzer, Marcel Hüppauff, Daniel Mendel-Black, Philipp Schwalb at Galerie Bernd Kugler in Innsbruck, Austria. Mendel-Black’s work is represented in a number of public collections.

  • Tim Walsh, is the inventor of the board game Blurt!, which sold more than a milion copies. Tim has lincesned toy and game concepts to Hasbro, Mattel, Brio, Educational Insights, Imagine Entertaiment, and others. Be inspired and entertained by the stories behind the creation of blockbuster toys and games.

     

  • Tim Davis's wry photographs find the sublime in the quotidian. Whether shooting an abandoned pair of sneakers, the streets of a nameless suburb, or the corner of a framed painting in a museum, Davis captures the peripheral, everyday beauty of our daily life.

  • James Hannaham

    Jan 25| Lectures
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    James Hannaham is the author of the novels Delicious Foods, which won the 2016 PEN/Faulkner Award, and God Says No, a Stonewall Honor Book and a Lambda Literary Award finalist.

  • Opening Reception and Acoustic Event: “Tuning the Room” lead by Gregory Lenczycki and Ken Goerres.

     

     



     

  • The measure and alterations of Craycroft’s “room tuning” are framed in relation to its setting within the art gallery of an art school. In the wake of the U.S. presidential election, and in anticipation of the exhibition runtime falling during the first months of the new administration, Tuning the Room is a proposal to pay attention to the role that art and art education play in how voices are heard.

  • Born in St. Louis, MO Lives and works in New York, NY EDUCATION 2001 MFA, Pratt Institute, Brooklyn, NY 1995 BA, Macalester College, St. Paul, MN 1994 Studio Art Center International, Florence, Italy SOLO EXHIBITIONS 2010 Stateside, ACME., Los Angeles, CA 2009 Underwear City, Rodolphe Janssen Gallery, Brussels, Belgium 2008 Sock City, CRG Gallery, NY.

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Toy Design

Faculty Dave Schultze Receives Toy of the Year Nomination

The ‘Black Light Illuminator’, created by Toy Design faculty Dave Schultze, has been nominated for the prestigious ‘Toy of the Year’ honor by the Toy Industry Association (TIA) jury.

For Schultze, owner and founder of SchultzeWORKS designstudio, this is the third Toy of the Year nomination in the last four years. The Illuminator has also been awarded the Oppenheim Toy Portfolio Platinum Seal Award for 2015.

Alumnus Kris Paulson

Kris Paulson ('03) and a four-person team of young designers at Big Monster Toys in Chicago stormed the toy design world during the 2005 holiday season with their wildly popular animatronic MP3 player named 'iZ'. Time magazine listed the iZ as one of 2005's top inventions. The alien eyes of iZ echo with the music's rhythms, and its horn pulses in rainbow colors.

Alumna Meleina Mayhew

Since graduating from Otis in 2000, Melaina Mayhew (’00, Toy Design) has worked with many of the leaders in the toy industry, including Mattel, Lego, Applause, and Equity Marketing. She also worked on an array of character licenses such as Hello Kitty, Sesame Street, Scooby-Doo, Finding Nemo and other Disney properties.

Toymaker Brittney Crump's Bold Style

As a child, Brittney Crump was asked the standard question of "What do you want to be when you grow up?” She consistently replied that she wanted to be an artist.
 
Prior coming to Otis Brittney expressed her creativity in several ways - drawing comics, designing t-shirts, and sewing plush toys. She says that she had her hands in too many pots, but eventually found her focus after receiving pictures from parents of their children with her creations.
 

Toy Design Alumnus Raphael Bencosme Shines at Razor

Toy Design alumnus Raphael Bencosme graduated in 2013 and has been working at Razor USA located in Cerritos, CA as one of their key designers. While he was still a student in Toy Design he had the great opportunity to intern at Razor and made such a positive mark that directly after graduating he was offered a position as designer in their advancing New Brands group.
 

Toy Design Chair Deborah Ryan in Long Beach Press Telegram

Designers came to toys from varied careers

By Jordan England-Nelson
 
Actively seeking a career in toys is a relatively new phenomenon. Toy design schools didn’t exist a generation ago, which means most veterans of the toy industry got into the business by accident. Product and industrial design is a common background for toy designers, as is fashion, illustration and animation.
 
Here are the stories of six designers who never could have predicted they would be working in toys as adults:
 

Feature on Otis Toy Design's Unique Program

Toy design student Arthur Grygoryan wants to create Lego play sets like the ones he tinkered with as a kid.

“I originally wanted to do robotics and engineering, but then I realized I was more creative ... and not that good at math,” Grygoryan said between classes at Otis College of Art and Design in Westchester.

Apollo Crowe Designs All-in-One Clip SnapLNX

Apollo Crowe (’07 Toy Design)
SnapLNX
 
SnapLNX is the “All in one clip” made in the U.S.A. and working hard and looking good as it holds your tie, sleeves, cuffs, or cash. We have a growing line of SnapLNX designs on our website, and a cool custom feature that allows you to upload your own design.
 
Starting up

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