Otis College of Art and Design logo
Events
  • LA/LA: Place and Practice is a two-day symposium organized by Scripps College, the Getty Foundation, the Getty Research Institute, and The San Diego Museum of Art in conjunction with Pacific Standard Time: LA/LA an initiative led by the Getty. Supported by a grant from the Getty Foundation, this two-day event will be held at The San Diego Museum of Art on Saturday, May 2, 2015 and at the Getty Center on Monday, May 4, 2015. RSVP here.

  • 33rd Annual Scholarship Benefit and Fashion Show

    Saturday, May 2, 2015
    6:30pm
    The Beverly Hilton
    Cocktails, Dinner, and Runway Fashion Show

  • LA/LA: Place and Practice is a two-day symposium organized by Scripps College, the Getty Foundation, the Getty Research Institute, and The San Diego Museum of Art in conjunction with Pacific Standard Time: LA/LA an initiative led by the Getty. Supported by a grant from the Getty Foundation, this two-day event will be held at The San Diego Museum of Art on Saturday, May 2, 2015 and at the Getty Center on Monday, May 4, 2015. RSVP here.

  • Senior Fine Arts majors will exhibit work in Gripper Multi-Purpose Dulux Ultra Semi-Gloss, the 2015 Fine Arts BFA Exhibition.  The exhibition will take place May 4-10, 2015 with a reception on Saturday, May 9, 6-9 pm.  In addition to student artworks, there will be a pop-up shop/information room and special exhibition catalog display.

  • On the Roof

    May 05| Exhibition
    More

    Graduate Fine Arts Final Exhibition featuring work by

    Soo Yun Jun 
    Delia Perez Salinas Tijerina 
    Yasmin Than
    Sean Cully
    Rachel Indergaard 
    Kristy Baltezore 
    Angie Kim 

  • View work by the next generation of creative professionals in

    Architecture/Landscape/Interiors
    Communication Arts: Advertising Design, Graphic Design, Illustration
    Digital Media: Animation, Game & Entertainment Design, Motion Design
    Fashion Design: Costume Design
    Fine Arts: Painting, Photography, Sculpture/New Genres
    Product Design
    Toy Design

    Graduate Fine Arts

  • View work by the next generation of creative professionals in

    Architecture/Landscape/Interiors
    Communication Arts: Advertising Design, Graphic Design, Illustration
    Digital Media: Animation, Game & Entertainment Design, Motion Design
    Fashion Design: Costume Design
    Fine Arts: Painting, Photography, Sculpture/New Genres
    Product Design
    Toy Design

    Graduate Fine Arts

O-Tube

Product Design Courses

Visual Communication I/II

This project-based studio develops hand-drawing skills as a core skill and primary means by which to engage in the process of ideation and communication. Students develop skills in sketching and rendering with emphasis on form, perspective, dimensionality, and surface characteristics. Students explore varied media techniques to foster personal vision and style. Course projects complement the main Design Studio I/II projects.

Co-requisite for PRDS 200/201 Design Studio

Forms & Structures I/II

Focuses on the principles and elements of three-dimensional design as it relates to form and structure in product design. Students develop their aesthetic eye and solution finding skills through invention, construction and the application of organizational principals that bring unity and visual solutions to objects and the space in which they reside. In class projects complement the main Design Studio I/II projects.

Co-requisite for PRDS 200/201 Design Studio

Integrated Design I/II

Students develop their individual creative process through the exploration and manipulation of materials and methods to express a visual response to a theme or content. Demonstrations and hands-on projects expose students to a variety of materials and methods as means to stimulate curiosity, exploration, invention and solution finding and developing a personal vision.

Design Studio I/II

 

Students master the elements of visual literacy and organizational principals and apply them to the product design and development process. Design intent is emphasized through the meaningful manipulation of line, plane, volume, value, texture and color in 2D and 3D projects.  Students present their work in a series of critique sessions to faculty and industry professionals.

Pages