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  • Warren Neidich

    Aug 28| Lectures
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    Warren Neidich is a Berlin and Los Angeles based post-conceptual artist, theorist and writer who explores the interfaces between cultural production, brain research and cognitive capitalism. “Art Before Philosophy not After”. His interdisciplinary works combines photographic, video, internet downloads, scotch tape  and noise installations.

    www.warrenneidich.com

  • Rendering female models and celebrities on large-scale canvases and with quick, expressive brushstrokes, painter Katherine Bernhardt examines representations of beauty in mainstream media and fashion photography. She paints her subjects with severe, exaggerated features and emaciated limbs that sometimes morph into abstraction, recalling the works of Pablo Picasso. “Some people ask if I hate the models I paint,” she says. “I say no, I don't hate them.

  • UpCycle Day 2014!

    Sep 03| Special Event
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    Join us for the 3rd Annual UpCycle Day!

    Learn about the Resource Exchange

    Bring your excess supplies and materials to share and trade. 

    Stock up for the school year with Free supplies and materials. 

    Help divert our collective waste from ending up in landfills.

     

  • Jan Brandt

    Sep 04| Lectures
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  • Joel Kyack

    Sep 09| Lectures
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    JOEL KYACK Lives and works in Los Angeles.

    ghebaly.com/artists/joel-kyack

  • A dynamic portrait of the life of computer prodigy Aaron Swartz who championed free speech and data sharing, this must-see documentary premiered at the 2014 Sundance Film Festival in Park City, Utah and was the opening night film at the 2014 Hot Docs International Film Festival in Toronto, Canada. 

    We're excited the film’s director Brian Knappenberger will be our special guest speaker for the Q & A moderated by Movies that Matter series producers Judy Arthur and Perri Chasin after the screening. 

  • Koenraad Dedobbeleer lives and works in Brussels.

     

O-Tube

Digital Media

Advanced 3D Animation

Bringing a character to life implies more than simply making an object move. Expression, gesture, appearance, and reaction/response are all determined by personality and psychology. This course examines the traditional skills 2D animators have long used to create life-like characters, and reveals the computer-generated techniques that are available today.

3D Modeling and Animation

Having learned the basics, students now explore methods that give life to the models they create or adapt from the College’s extensive library. Animators and modelers learn about the uses and constraints applicable to 3D in films, television, and video games.

Media in Motion III/IV

The art and design of motion graphics is investigated in depth. Students explore the world of broadcast design, and the use of motion graphics for a variety of purposes.

Sophomore Studio Electives

 

Students select 2 units in the Fall Semester and 2 units in the Spring Semester.

 

Students may select from a wide range of studio elective courses listed below:

 

Drawing Fantastic: The Creative Figure

DGMD 230    2 credits

Los Angeles’ top models are presented in dynamic poses. The sessions are theme oriented with an emphasis on story and action

 

Drawing the Fantastic for Films and Video

DGMD231    2 credits

Concept Development & Creativity

Students learn to apply research, critical analysis, brainstorming and improvisational techniques in order to create ideas for effective storytelling and communication, through motion graphics and animation.

Type and Design Fundamentals

Students learn to use typography effectively as a design element and how to control the details of its use, both hallmarks of good designers. Design principles learned in the foundation year are reviewed as knowledge and experience in this area is extended.

This course may be susbstituted with Drawing the Fantastic for Films & TV (DGMD230)

Drawing the Fantastic for Films & TV

Los Angeles’ top models are presented in dynamic poses. The sessions are theme oriented with an emphasis on story and action.

This course may be substituted with Type and Design Fundamentals (DGMD340)

Studio Visits

Students research and visit various video game developers, special effects houses, post-production facilities, film and TV Studios, independent design houses, and freelancers, as an exposure to the positions available in the industry and the different cultures of these companies.

Perspectives in Stories, Technologies & Design

Lectures explore all aspects of design, technology, and the nature of the industries utilizing digital media, as well as an introduction to the occupations involved in these fields.

Basic 3–D for Storytellers

Introduces students to 3D animation. Students begin to learn about space and the principles of animation. They then proceed to 3D computer animation, with special emphasis on its use to communicate stories for film, television, and video games.

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