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  • Rendering female models and celebrities on large-scale canvases and with quick, expressive brushstrokes, painter Katherine Bernhardt examines representations of beauty in mainstream media and fashion photography. She paints her subjects with severe, exaggerated features and emaciated limbs that sometimes morph into abstraction, recalling the works of Pablo Picasso. “Some people ask if I hate the models I paint,” she says. “I say no, I don't hate them.

  • UpCycle Day 2014!

    Sep 03| Special Event
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    Join us for the 3rd Annual UpCycle Day!

    Learn about the Resource Exchange

    Bring your excess supplies and materials to share and trade. 

    Stock up for the school year with Free supplies and materials. 

    Help divert our collective waste from ending up in landfills.

     

  • Forrest Gander

    Sep 03| Lectures
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    Otis Books/Seismicity Editions is pleased to publish Panic Cure: Poetry from Spain for the 21st Century, an anthology of poems from eleven contemporary Spanish poets, active from the 1960s through the present. Selected and translated by Forrest Gander, Panic Cure is notable for its impressive range of poetic voices.

  • Jan Brandt

    Sep 04| Lectures
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  • Joel Kyack

    Sep 09| Lectures
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    JOEL KYACK Lives and works in Los Angeles.

    ghebaly.com/artists/joel-kyack

  • A dynamic portrait of the life of computer prodigy Aaron Swartz who championed free speech and data sharing, this must-see documentary premiered at the 2014 Sundance Film Festival in Park City, Utah and was the opening night film at the 2014 Hot Docs International Film Festival in Toronto, Canada. 

    We're excited the film’s director Brian Knappenberger will be our special guest speaker for the Q & A moderated by Movies that Matter series producers Judy Arthur and Perri Chasin after the screening. 

  • Koenraad Dedobbeleer lives and works in Brussels.

     

O-Tube

Digital Media

Michael Wright

Senior Studio Electives

 

Students may select 2 units in the Fall Semester and 4 units in the Spring Semester.

 

Students may select from a wide range of studio elective courses listed below:

 

Independent Study

DGMD999    1-6 credits

Advanced Concept Development

Develops the creative and problem solving skills needed to be an effective artist and designer. Regardless of their area of concentration, students learn techniques for overcoming creative block. Students learn the skills needed to either lead a team or participate as an effective member of a creative team.

Advanced Tools and Techniques

Students extend their expertise and knowledge in one of these areas: motion graphics, character animation, filmmaking, or visual effects.

Practicum in Media Technologies

“It’s the artist, not the software.” While students work a great deal with many programs, their value to employers comes from their skills as artists and designers, coupled with their “people skills.” In this course, students extend their skills in creating pieces that show off their talents.

Business Seminar I/II

This course provides a practical introduction to skills for acquiring and keeping a job, as well as the processes for developing a freelance business. Students learn presentation techniques and practical business concepts, from accounting and personal finances to business communications and networking.

Senior Thesis

Students develop their own final projects. Class and professional critiques help students develop their work, while learning from the creative processes of their classmates. Students collect their work from drawing classes, their storyboards, and other parts of the creative process, to be used as windows into their personal working styles.

Thesis Preparation

Students are given the time to work on their senior projects. Storytelling, storyboarding, and other issues are discussed in relationship to students’ personal or group projects. Critiques are a vital part of this process and assist the students in understanding their own creative processes, as well as those of others.

Perspectives in Entertainment & Technology

This course is a lecture series exploring all aspects of entertainment and technology development and its impact on the visual and visceral arts. Different sections are offered each semester, dealing with film, visual effects, type design, or other special topics.

Visual Effects I/II

Learn the methods for traditional visual effects. Morphing, resolution and resolution matching, working with layers, and wire removal are covered in the first semester. In the second semester, students use compositing techniques and effects to weave synthetic objects and characters into digital scenes.

 

Advanced Visual Effects

DGMD331    3 credits

This class will cover the 3D interface in Nuke, some effects animation, 3D Camera Projection in Maya, and the creation of Stereoscopy.

 

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