Otis College of Art and Design logo
Events
  • Marissa Johnen

     

    Current Setup

     
    Closing Reception: Friday, April 25, 6-9pm.
    Exhibition Runs: April 21 - 25
     
    Helen Bolsky Gallery
    Otis College of Art and Design
    9045 Lincoln Blvd. Los Angeles, CA 90045
  • “Foregrounds” is a show exploring how we listen to sounds. It utilizes field recordings by blending songs and spoken word pieces with the soundscapes in which we listen to them – whether it be played along with Los Angeles traffic, the sound of a meal being prepared, or waves at the beach. Presented by DJ Derek (Corn), DJ Nasera (Alayon), DJ Max (Miles) of the Otis Radio class.

     

  • HOT & HE∆VY

    Apr 28| Special Event
    More

     

  • Tour I: Artists Studios

    May 03| Continuing Education
    More

    Fee: $75
    In conjunction with Freeway Studies #2: Inside the Quad

    Curators Meg Linton and Jeseca Dawson lead a tour of artists studios located "inside the quad." Tour includes transportation, lunch, and snacks.

  • student runway show

    May 03| Special Event
    More

    The annual Scholarship Benefit and Fashion Show at the Beverly Hilton Hotel is L.A.'s largest runway show. Featuring student designs created with mentors during the 2013-14 year, the show raises $1 million for student scholarships. Awardees this year include Leon Max, Michael Egeck, and Isabel and Ruben Toledo.

  • telefunk samples

    May 05| Special Event
    More

     

  •  

    Destress from a long day of classes with chill/relax music and little talk radio presented by DJ-Rice (Alan Chen), DJ-Tofu (Sam Wu), and Andre Style (Andrew Chung) of the Otis Radio class.

O-Tube

Digital Media

Senior Studio Electives

 

Students may select 2 units in the Fall Semester and 4 units in the Spring Semester.

 

Students may select from a wide range of studio elective courses listed below:

 

Independent Study

DGMD999    1-6 credits

Advanced Concept Development

Develops the creative and problem solving skills needed to be an effective artist and designer. Regardless of their area of concentration, students learn techniques for overcoming creative block. Students learn the skills needed to either lead a team or participate as an effective member of a creative team.

Advanced Tools and Techniques

Students extend their expertise and knowledge in one of these areas: motion graphics, character animation, filmmaking, or visual effects.

Practicum in Media Technologies

“It’s the artist, not the software.” While students work a great deal with many programs, their value to employers comes from their skills as artists and designers, coupled with their “people skills.” In this course, students extend their skills in creating pieces that show off their talents.

Business Seminar I/II

This course provides a practical introduction to skills for acquiring and keeping a job, as well as the processes for developing a freelance business. Students learn presentation techniques and practical business concepts, from accounting and personal finances to business communications and networking.

Senior Thesis

Students develop their own final projects. Class and professional critiques help students develop their work, while learning from the creative processes of their classmates. Students collect their work from drawing classes, their storyboards, and other parts of the creative process, to be used as windows into their personal working styles.

Thesis Preparation

Students are given the time to work on their senior projects. Storytelling, storyboarding, and other issues are discussed in relationship to students’ personal or group projects. Critiques are a vital part of this process and assist the students in understanding their own creative processes, as well as those of others.

Perspectives in Entertainment & Technology

This course is a lecture series exploring all aspects of entertainment and technology development and its impact on the visual and visceral arts. Different sections are offered each semester, dealing with film, visual effects, type design, or other special topics.

Visual Effects I/II

Learn the methods for traditional visual effects. Morphing, resolution and resolution matching, working with layers, and wire removal are covered in the first semester. In the second semester, students use compositing techniques and effects to weave synthetic objects and characters into digital scenes.

 

Advanced Visual Effects

DGMD331    3 credits

This class will cover the 3D interface in Nuke, some effects animation, 3D Camera Projection in Maya, and the creation of Stereoscopy.

 

Advanced 3D Animation

Bringing a character to life implies more than simply making an object move. Expression, gesture, appearance, and reaction/response are all determined by personality and psychology. This course examines the traditional skills 2D animators have long used to create life-like characters, and reveals the computer-generated techniques that are available today.

Pages