Otis College of Art and Design logo
Events
  • Nancy Lupo

    Apr 21| Lectures
    More

    Nancy Lupo is a Los Angeles based artist who has attended Flagstaff Arts and Leadership Academy, Pratt Institute, Cooper Union School for the Advancement of Science and Art, and École Nationale Superiérieur des Beaux-Arts in Paris, France. 

     

    Learn more about the artist here.

  • LA/LA: Place and Practice is a two-day symposium organized by Scripps College, the Getty Foundation, the Getty Research Institute, and The San Diego Museum of Art in conjunction with Pacific Standard Time: LA/LA an initiative led by the Getty. Supported by a grant from the Getty Foundation, this two-day event will be held at The San Diego Museum of Art on Saturday, May 2, 2015 and at the Getty Center on Monday, May 4, 2015. RSVP here.

  • 33rd Annual Scholarship Benefit and Fashion Show

    Saturday, May 2, 2015
    6:30pm
    The Beverly Hilton
    Cocktails, Dinner, and Runway Fashion Show

  • LA/LA: Place and Practice is a two-day symposium organized by Scripps College, the Getty Foundation, the Getty Research Institute, and The San Diego Museum of Art in conjunction with Pacific Standard Time: LA/LA an initiative led by the Getty. Supported by a grant from the Getty Foundation, this two-day event will be held at The San Diego Museum of Art on Saturday, May 2, 2015 and at the Getty Center on Monday, May 4, 2015. RSVP here.

  • On the Roof

    May 05| Exhibition
    More

    Graduate Fine Arts Final Exhibition featuring work by

    Soo Yun Jun 
    Delia Perez Salinas Tijerina 
    Yasmin Than
    Sean Cully
    Rachel Indergaard 
    Kristy Baltezore 
    Angie Kim 

  • View work by the next generation of creative professionals in

    Architecture/Landscape/Interiors
    Communication Arts: Advertising Design, Graphic Design, Illustration
    Digital Media: Animation, Game & Entertainment Design, Motion Design
    Fashion Design: Costume Design
    Fine Arts: Painting, Photography, Sculpture/New Genres
    Product Design
    Toy Design

    Graduate Fine Arts

  • View work by the next generation of creative professionals in

    Architecture/Landscape/Interiors
    Communication Arts: Advertising Design, Graphic Design, Illustration
    Digital Media: Animation, Game & Entertainment Design, Motion Design
    Fashion Design: Costume Design
    Fine Arts: Painting, Photography, Sculpture/New Genres
    Product Design
    Toy Design

    Graduate Fine Arts

O-Tube

A/L/I

Constructions

An interior or exterior environment is designed, documented and constructed.

Prerequisite: ARLI454 Studio V

Interior Development

An interior space, including all finishes, lighting, furniture and integrated custom components, is designed, developed and represented in orthographic drawings and rendered views.

Prerequisite: ARLI352 Studio III

Studio VI: Architecture and Landscape

Design theory, process, architecture and landscape technologies are applied to the problem of a building, or buildings, integrated with landscape.

Prerequisite: ARLI454 Studio V, ARLI 260 Technologies + Ecologies I

Studio IV: Interior Architecture

Design theory, process, building and interior technologies are applied to the problem of a residential program sited within an existing building.

Prerequisites: ARLI352 Studio III, ARLI360 Technologies + Ecologies III

History + Theory II: Industrial Era to the Present

Surveys the manifestation of cultural, political, religious, and economic forces through architecture, landscapes and interiors from the industrial era to the present.

Required for Architecture/Landscape/Interiors majors.

Digital Media II-B: Digital Modeling, Rendering, and Fabrication

Digital modeling, rendering, and fabrication techniques are introduced and practiced.

Prerequisite: ARLI271 Digital Media II-A.
Co-requisite: ARLI252 Studio II

Technologies + Ecologies II: Interior Technology

Sources, materials, methods, detailing, fabrication, and documentation of “nonstructural” building components— building finishes, architectural woodwork and cabinetry, interior finishes and FF&E—are studied through lectures, readings, field trips and projects.

Prerequisite: ARLI250 Studio I

Studio II: Landscape

Design theory, process, and landscape technologies are applied to the problem of urban parks.

Prerequisites: ARLI250 Studio I, ARLI260 Technologies + Ecologies I, ARLI271 Digital Media II-A.

History + Theory IV: Corporate and Consumer Environments

The complicity of interior organizations with the collapse of labor and leisure is demonstrated through an examination of the spaces of work and consumption. Ergonomics, office landscaping, corporate parks, junk space, malls, themed environments, surveillance, and spectacle are addressed.

Prerequisite: CRIT304 History + Theory III. Required for Architecture/Landscape/Interiors majors.

Pages