Otis College of Art and Design logo
Events
  • Otis Fine Arts hosts a Visiting Artist lecture series featuring Matthew Brandt, a Los Angeles-based artist. Read more about him here.
     
  • Otis Fine Arts hosts a Visiting Artist lecture series featuring Kerry Tribe, an artist working primarily in film, video, and installation. Read more about her here.
  • You are invited to a Movies that Matter Special Screening of the powerful new film shaping the debate about rape on college campuses, The Hunting Ground, on Tuesday, September 15 at 7:15 PM in the Otis Forum.  The Hunting Ground is a startling exposé of sexual assaults on U.S. colleges, institutional cover-ups and the brutal social toll on the victims and their families from the Academy Award-nominated filmmaking team of Kirby Dick and Amy Ziering.
  • Otis Books is pleased to publish Tim Erickson’s debut collection of poetry, Egopolis, a textual journey through destruction, resistance, city, and the Ego, from ancient times to the present day. Erickson’s work has appeared in the Chicago Review, Western Humanities Review, and the Salt Anthology of New Writing. He lives in Salt Lake City.

  • The Architecture/Landscape/Interiors Department at OTIS College of Art and Design is pleased to announce a lecture by 

  • Otis Fine Arts hosts a Visiting Artist lecture series featuring Hassan Khan, an artist who lives and works in Cairo, Egypt. Read more about him here.

  • Otis Graduate Writing students will read from their works-in-progress.

O-Tube

Alumnus Jim Rygiel's VFX for Godzilla

Visual effects pioneer, alumnus Jim Rygiel ('86), who won three Oscars for the Lord of the RIngs trilogy, supervised visual effects for Godzilla. Sixty years ago, Japanese audiences thrilled to the film debut of a massive monster that ravaged Tokyo with atomic breath, armored plates and a name that combined the Japanese words for "gorilla" and "whale": Gojira. Rygiel's team reinvented the famous Japanese monster using contemporary CG tools.

"The difference with these creatures that we pushed was their movement through the environment. So when they're fighting in the city, you'll notice as Godzilla swipes his arm, he swipes it through a cloud or fog bank or a dust cloud that he's swiping through vortexes off of his hand. It's to get that interactive environment happening amongst these creatures in the city. When you go on the streets, there's lots of atmosphere and smoke and things burning. We had to carry that to the top, and to do that kind of interaction with that digital smoke simulations is extremely difficult to make it look correct and keep the scale right, and now make it seem like he's moving his hand through cigarette smoke."



 

Tags