Events
  • Tim Walsh, is the inventor of the board game Blurt!, which sold more than a milion copies. Tim has lincesned toy and game concepts to Hasbro, Mattel, Brio, Educational Insights, Imagine Entertaiment, and others. Be inspired and entertained by the stories behind the creation of blockbuster toys and games.

     

  • Todd Bradford Richmond presents a solo exhibition of new paintings and installation for his Graduate Thesis at The Bolsky Gallery, Otis College of Art & Design, on view January 22 to February 1, 2017 (closes at 12noon on Feb 1). There will be an artist reception on Saturday, January 28, 2-6pm.

  • Tim Davis's wry photographs find the sublime in the quotidian. Whether shooting an abandoned pair of sneakers, the streets of a nameless suburb, or the corner of a framed painting in a museum, Davis captures the peripheral, everyday beauty of our daily life.

  • Otis College of Art and Design and The Art and Design Department at CSUDH will be partnering to bring two Ceramics Artist, Diego Romero ('90) and Michael Sherrill to give a guest lecture and workshop demonstration to take place at both campuses in conjunction with the 73rd Scripps Ceramic Annua, curated by Joan Takayama-Ogawa (Otis College Faculty member).

  • Workshop at Otis College campus with ceramic artist, Michael Sherrill.

  • James Hannaham

    Jan 25| Lectures
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    James Hannaham is the author of the novels Delicious Foods, which won the 2016 PEN/Faulkner Award, and God Says No, a Stonewall Honor Book and a Lambda Literary Award finalist.

  • The Rodina will present Designing the Leadership, a workshop on action, graphic design and critical thinking. The Rodina was founded in 2011 by Czech-born, Amsterdam-based designers Tereza and Vit Ruller. The studio specialises in video, interactive, installations and visual identities. 

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Dave Schultze: 2007 TLC Technology Grant Report


Report:

Brief description of your funded project including activities performed:

Online video software training, with a full audio soundtrack for verbal explanation. The software covered was Rhino and Studio MAX, which are 3D modeling, prototyping, and animation applications that are used by both the OTIS Toy Design and Product Design programs.

What were some of the insights, accomplishments, and/or benefits you derived from the project?

New insights included an appreciation for the amount of work it takes to write, perform, edit, and publish professional content! A ten minute lecture took 5-10 hours. No kidding. I also had to learn the Camtasia software, which allows you to record the computer screen at 15 frames per second, along with a ‘voice over’ narration during software demos. It doesn’t work at all without a tight outline (or script) and several practice runs. I got the best results when I only tried to talk for 1- 2 minutes maximum, and then edited the best takes together. Accomplishments included a total re-design of my training website, such that the video lectures would be properly presented. I also enlisted the help of students to research related web-links, which are also posted on the site. See section at http://www.schultzeworks.com/links.html [archived version available here] As I got further along, I then realized I had more material than my web interface allowed, so I bought and learned yet another piece of software for generating fly-out menus. Finally, I bought a set of cool orange icons to use on each page as a visual guide to the content therein.

--Dave Schultze
Toy Design

Read Full Report [PDF]

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