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Events
  • Objects In Crisis is a series of two-person exhibitions by students in the Photography 3 class. 

     

    Exhbition 1--November 18-22:  Greg Toothacre and Lani De Soto

    Reception: Thursday, November 20 @ 6 pm

     

    Exhibition 2--December 2-6:  Allison Mogan and Tia Chen

    Reception:  Thursday, December 4 @ 6 pm

     

    Exhibition 3--December 8-12: Yijia Liu and Cara Friedman

  • Graduate Fine Arts, Visiting Artist Lecture Series presents artist, Hugo Hopping.

    Thursday, November 20th 11:115am - 12:30pm

    Graduate Studios: 10455 Jefferson Blvd Culver City CA 90230

  • Patrick Tighe, FAIA, is Principal and Lead Designer of Patrick Tighe Architecture. The firm is committed to creating an authentic, contemporary Architecture informed by technology, sustainability and building innovation. Since its inception in 2004, a strong and diverse body of projects has been realized that includes city-developed affordable housing, commercial, mixed-use projects, civic art, installations and residences.

  • Otis Radio: Rap Realm

    Nov 24| Special Event
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    Creative Action and the Otis Radio class present weekly broadcasts each Monday.

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    Creative Action and the Otis Radio class present weekly broadcasts each Monday.

  • Eileen Cowin

    Nov 25| Lectures
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    Eileen Cowin is an artist who sees living as a means to break boundaries, and psychology as a way to confront us with strange attitudes or to implicate us in seemingly self-imposed spatial confinements. –Art Papers April 2007 by Eve Wood

     

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Social Science

Social Science
SSCI210

See LAS department for course offerings.

Examples from previous courses listed below:

Social Science
SSCI210 — 3 credits

Toy Design and the ACT Program offer Social Science courses that are specific to their curricula. All other majors choose one course from the following offerings:

Engaging Cultures
SSCI210 — 3 credits
Ideas regarding the taking, owning, or occupying of space by different cultural groups are discussed. This course addresses theories about permanent, ephemeral, and existential cultural spaces in art and culture. Field exposure and field trips are included. There will be a number of different topics explored as designated by theme.

Cultural Anthropology
SSCI210 — 3 credits
This introductory social science course is a tool kit for looking at universal patterns and infinite variations of the human response. Course objectives are to introduce students to contemporary theories of anthropology, including Marxist, feminist, critical, and aesthetic points of view, and to prepare them for field research.

The Origins of African American Music
SSCI210 — 3 credits
From its earliest forms to today’s top ten, this course examines African American popular music in terms of its social and cultural significance. The main goal is to foster an understanding of how social conditions and music intersect in African American communities.

Science Fiction in Literature, Film, and Culture
SSCI210 — 3 credits
Science fiction stories, novels, and films are perused and analyzed to understand their influences and development. Science fiction inspired culture groups, their behaviors, and materials are discussed. The course emphasizes various perspectives regarding media and popular culture and their symbiotic relationships with culture and traditional folklore.

Video Game History and Culture
SSCI210 — 3 credits
The course examines the world of computer and video games through a sociocultural lens. From the earliest experiments to the current hot sellers, including all major game genres and platforms, students delve into the images, symbolism, and narratives that shape the video game universe and captivate its visitors.

The Creative Process
SSCI210 — 3 credits
This course introduces students to interdisciplinary theories of creativity. Students examine the lives of highly innovative thinkers to determine individual traits and environmental conditions that stimulate groundbreaking work, while gaining practical experience generating ideas in group and individual settings through in-class exercises and outside assignments.

Child Psychology
SSCI211 — 3 credits
A comprehensive overview of child development from conception to adolescence, including developmental stages, critical periods, effects of early stimulation, environmental enrichment, and how to apply this information when designing children’s toys, books, games, products, and entertainment. Special attention is given to toy design issues of aesthetics, safety, age-relevance, sociocultural parameters, marketability, and characteristics of successful toys.
Required for Toy Design majors.

Introduction to Psychology
SSCI210 — 3 credits
This class will provide a foundation for understanding theories and basic concepts in psychology. The course will increase comprehension of the various applications of psychology to everyday life.