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Events
  • Otis Fine Arts hosts a Visiting Artist lecture series featuring Matthew Brandt, a Los Angeles-based artist. Read more about him here.
    Contact: Soo Kim, skim@otis.edu
  • Otis Fine Arts hosts a Visiting Artist lecture series featuring Kerry Tribe, an artist working primarily in film, video, and installation. Read more about her here
     
    Contact: Soo Kim, skim@otis.edu
  • You are invited to a Movies that Matter Special Screening of the powerful new film shaping the debate about rape on college campuses, The Hunting Ground, on Tuesday, September 15 at 7:15 PM in the Otis Forum.  The Hunting Ground is a startling exposé of sexual assaults on U.S. colleges, institutional cover-ups and the brutal social toll on the victims and their families from the Academy Award-nominated filmmaking team of Kirby Dick and Amy Ziering.
  • Otis Books is pleased to publish Tim Erickson’s debut collection of poetry, Egopolis, a textual journey through destruction, resistance, city, and the Ego, from ancient times to the present day. Erickson’s work has appeared in the Chicago Review, Western Humanities Review, and the Salt Anthology of New Writing. He lives in Salt Lake City.

  • The Architecture/Landscape/Interiors Department at OTIS College of Art and Design is pleased to announce a lecture by 

  • Otis Fine Arts hosts a Visiting Artist lecture series featuring Hassan Khan, an artist who lives and works in Cairo, Egypt. Read more about him here.

     

    Contact: Soo Kim, skim@otis.edu

  • Otis Graduate Writing students will read from their works-in-progress.

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Continuing Education Course

SEM: 42


Developing Apps for Mobile Devices (online)


Applications or apps for mobile devices represent an expansive field that mixes interactivity with creativity and blends the lines between the digital and physical environments. In this course, students learn how to create applications for the iOS (iPhone, iPad) and Android operating systems using the Corona Software Development Kit. Students will learn how to write code and create graphics for these mobile platforms. Course examines best practices when writing code, with an emphasis on making programming as accessible as possible for all students and emphasizes an understanding of the internal logic that can be applied to all programming languages. Also covers historical and contemporary examples of successful and unique applications (particularly games). This course will not use XCode, Java or Objective C. Please note: Course takes place completely online in an asynchronous environment. Material will be uploaded weekly on Monday evenings, 7:00pm (Pacific Time). Login information will be forwarded following student registration. Enrollment deadline: Monday, May 25, 2015.

Prerequisites: None

First class materials: Operating system requirements: Mac users – OS X Snow Leopard or higher; PC users – Windows XP or higher


There are no sections for this course for this semester.
Course Details
Meetings: 10
Credit Hours: 1
Lab:
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