Events
  • Tim Walsh, is the inventor of the board game Blurt!, which sold more than a milion copies. Tim has lincesned toy and game concepts to Hasbro, Mattel, Brio, Educational Insights, Imagine Entertaiment, and others. Be inspired and entertained by the stories behind the creation of blockbuster toys and games.

     

  • James Hannaham

    Jan 25| Lectures
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    James Hannaham is the author of the novels Delicious Foods, which won the 2016 PEN/Faulkner Award, and God Says No, a Stonewall Honor Book and a Lambda Literary Award finalist.

  • Opening Reception and Acoustic Event: “Tuning the Room” lead by Gregory Lenczycki and Ken Goerres. Gastronomic tuning tastings and elixirs provided by Eden Batki.
     

  • The measure and alterations of Craycroft’s “room tuning” are framed in relation to its setting within the art gallery of an art school. In the wake of the U.S. presidential election, and in anticipation of the exhibition runtime falling during the first months of the new administration, Tuning the Room is a proposal to pay attention to the role that art and art education play in how voices are heard.

  • Robin Coste Lewis won the National Book Award for Voyage of the Sable Venus. Her writing has appeared in The Massachusetts Review, Callaloo, The Harvard Gay & Lesbian Review, Transition: Women in Literary Arts, VIDA, Phantom Limb, and Lambda Literary Review. She has taught at Wheaton, Hunter, Hampshire, and the NYU Low-Residency MFA in Paris. Lewis is a fellow of Cave Canem and of the Los Angeles Institute for the Humanities, as well as a Provost’s Fellow in Poetry and Visual Studies at USC.

  • Artist Anna Craycroft, of the current exhibition Tuning the Room in Ben Maltz Gallery, in discussion with artist and curator Micah Silver.

  • Solmaz Sharif

    Mar 01| Lectures
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    Solmaz Sharif’s first collection, Look, was recently published by Graywolf Press and is a 2016 National Book Award finalist. Her poetry has appeared in the New Republic, Granta, Poetry, and other journals. Her first collection, Look, was recently published by Graywolf Press. A former Stegner Fellow, she is currently a lecturer at Stanford University and lives in the Bay Area.

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Continuing Education Course



Developing Apps for Mobile Devices (online)


Applications or apps for mobile devices represent an expansive field that mixes interactivity with creativity and blends the lines between the digital and physical environments. In this course, students learn how to create applications for the iOS (iPhone, iPad) and Android operating systems using the Corona Software Development Kit. Students will learn how to write code and create graphics for these mobile platforms. Course examines best practices when writing code, with an emphasis on making programming as accessible as possible for all students and emphasizes an understanding of the internal logic that can be applied to all programming languages. Also covers historical and contemporary examples of successful and unique applications (particularly games). This course will not use XCode, Java or Objective C. Please note: Course takes place completely online in an asynchronous environment. Material will be uploaded weekly on Monday evenings, 7:00pm (Pacific Time). Login information will be forwarded following student registration. Enrollment deadline: Monday, May 25, 2015.

Prerequisites: None

First class materials: Operating system requirements: Mac users – OS X Snow Leopard or higher; PC users – Windows XP or higher


There are no sections for this course for this semester.
Course Details
Course Code: XDMA9165
Meetings: 10
Credit Hours: 1
Lab:
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