Events
  • Mining fields like education, cinema, psychology, literature and art history Anna Craycroft examines cultural models for fostering individuality. Through drawings, paintings, videos, sculptures, furniture, installations, books, workshops, or curatorial projects she works thematically on a single thesis over a series of exhibitions.

  • In his lecture, Laurence Rickels reenters the exchange between Walter Benjamin and Alexander Mette, which led to Mette’s review of Ursprung des deutschen Trauerspiels in Imago and brought Benjamin to consider the clinical picture of schizophrenia, the topic of Mette’s dissertation-book, which he in turn reviewed.

  • Artist Anna Craycroft, of the current exhibition Tuning the Room in Ben Maltz Gallery, in discussion with artist and curator Micah Silver.

  • Emily Thorpe's art work addresses the twisting formation of memory through spatial relations and moments of domesticity. She will be presenting a solo exhibition for her Graduate Thesis at The Bolsky Gallery, Otis College of Art & Design, on view February 20 to February 25, 2017. There will be a closing reception on Saturday, February 25, 6-9pm.

  • Solmaz Sharif

    Mar 01| Lectures
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    Solmaz Sharif’s first collection, Look, was recently published by Graywolf Press and is a 2016 National Book Award finalist. Her poetry has appeared in the New Republic, Granta, Poetry, and other journals. Her first collection, Look, was recently published by Graywolf Press. A former Stegner Fellow, she is currently a lecturer at Stanford University and lives in the Bay Area.

  • Brendan Folwer was born 1978, Berkeley, California and lives and works in Los Angeles. His solo exhibitions include New Portraits (2017), Richard Telles Fine Art, Los Angeles, Portraits (2016), Mathew, New York and New Pictures, Six Sampler Works, and Benches (2015), Richard Telles Fine Art, Los Angeles.

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The Art of Getting There

Video games. Fine art. Two mediums usually considered worlds apart.

Enter Journey . A first person, online adventure that bridges the gap. A game that doesn’t hinge on shoot ‘em up or brute violence tactics. Instead, it is an interactive parable. A quest not only to reach a destination, but also to discover who you are as well as your place and purpose.

The visual world of Journey came from Otis Digital Media alumnus Matt Nava. Nava decided to move away from the hyperrealism prevalent in gaming today. Instead, he built a world of creativity and imagination—where imagery became the narrative and aesthetics the emotion.

The game has landed on almost every “best of” gaming list imaginable. It became the fastest-selling game on PlayStation Network in North America and even won a Grammy nomination—a first for video games. The game was a hit, but beyond the commercial and critical reception, it is clearly ammunition in the battle to establish games as legitimate art.

At Otis, the lines between disciplines are blurred—your studies in fine arts and digital media can become one stunning experience—allowing you not only to compete in the cultural landscape, but also to shape it.

Learn more about Digital Media at Otis

 

 

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