Events
  • Alex Olson

    Dec 06| Lectures
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    Artsy best decribes Alex Olson’s works as "abstract, but that’s not how she would choose to refer to them: “In fact, the way I approach painting is almost the opposite in that nothing is an abstraction of something else,” she says. “It literally is what it is.” Olson’s paintings aim to be exact records of how they were made, self-evident in their construction.

  • Marisa Matarazzo is an Assistant Professor in the Graduate Writing program at Otis. She is the author of Drenched: Stories of Love and Other Deliriums, which Aimee Bender called "a collection that marks its own territory and stamps it out with a textured beauty." Her work has appeared in Faultline, Hobart, Fivechapters, Unstuck, and other literary journals, and she has taught at UCLA Extension, the Art Institute of California, Los Angeles, and UC Irvine.

  • Gracie DeVito’s work challenges codified modes of art making and production; the output of the work shifts fluidly from painting, to sculpture, to found objects, to performance. Characters and motifs, manifested by DeVito herself or by the characters she creates, rotate through the 2D and 3D spaces of her pieces. 

  • Campus Safety Training

    Dec 08| Special Event
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    You are invited to attend a very important training presentation by the Los Angeles Police Department. The training session is designed to give participants insight and response options when encountering an active shooter.

  • Joint Venture

    Dec 10| Exhibition
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    Joint Venture is a group exhibition of collaborative projects by artists from ECF’s Inglewood Art Center and students from Otis College's Creative Action class, Uniquely Abled, taught by Michele Jaquis and mentored by Marlena Donohue.

     

    December 8, 2016 - January 6, 2017

    Gallery Hours M - F 11am - 3:30pm

     

  • LA Portfolio Day

    Jan 15| Special Event
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    Otis College of Art and Design is pleased to host the Los Angeles Portfolio Day on January 15, 2017 from 12-4pm!

    Bring your portfolio for an informal review by representatives from art and design schools, and learn about their programs of study. Portfolio Day events are held across the country, high school students, parents, teachers, guidance counselors and college transfer students are encouraged to attend.

  • James Hannaham

    Jan 25| Lectures
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    James Hannaham is the author of the novels Delicious Foods, which won the 2016 PEN/Faulkner Award, and God Says No, a Stonewall Honor Book and a Lambda Literary Award finalist.

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Digital Media

Digital Media students learn to communicate and tell stories through art, motion, and design.

In Digital Media, students learn to tell compelling stories through Animation, Game & Entertainment Design, and Motion Design. Otis students acquire real-world skills from leading designers, artists, and entrepreneurs. With a fundamental understanding of digital tools and their creative applications, graduates meet the demands of a diverse and expanding job market in visual storytelling for film, television, video games, apps, and the Web. Recent employers include Pixar, Disney, DreamWorks, WETA, ILM, Sony Imageworks, Nickelodeon, Electronic Arts, Blind, Brand New School, Imaginary Forces, Troika, Zoic, Sony Online Entertainment, and Blizzard.

Learn more about degrees offered by Otis in our view book, open with Page Viewer or Download (PDF).

ANIMATION

Animation students bring characters and stories to life through the magic of computer animation. Using a wide variety of techniques, from traditional 2-D animation to 3-D computer-generated imagery (CGI), students learn to develop narratives that evoke emotion and create the illusion of movement. Special emphasis is placed on storytelling, character design, and acting, as well as traditional drawing skills and business acumen. Animation Career Magazine named us a top animation program in the West.

 
MOTION DESIGN

Motion Design combines typography, graphics, filmmaking, video, images, and sound to communicate ideas. Dynamic visuals for commercials, title design for feature films, TV shows, and websites, and the new and growing field of motion sequences in films and games—all are examples of Motion Design, in which students develop arresting time-based visual imagery that can be applied in a wide range of entertainment fields.

 

GAME & ENTERTAINMENT DESIGN

In Game & Entertainment Design, students learn to create the visual elements for games, apps, feature films, and other entertainment platforms. Students develop their skills in concept art and visual development, learning the principles and processes involved in creating the first visual representations of characters, environments, and props for films and games. Students also develop the skills to design the gameplay, environment, storyline, and characters of interactive games, apps, and websites. Using the most advanced CGI technologies, students acquire the techniques to create stunning visual effects for films, commercials, and videos.